Reshade sweetfx 2.0
He did not give away much else other than the fact that the game will be “live.”Ī few hours later, Dragon Age: Inquisition executive producer Mark Durrah tweeted that the folks at the studio were hard at work on both Anthem and Dragon Age. In his tweet, Hudson said the Dragon Age team is working on a story and character-focused game. Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story. Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. The first came from Casey Hudson, a principal developer on the Mass Effect trilogy (not Andromeda). Director of the franchise Mike Laidlaw was vague about what they were doing with the property but conceded they were doing "something."Ī couple of prominent developers with BioWare issued tweets this morning confirming that report. We reported last summer that BioWare might possibly be working on a new Dragon Age game. "UseNexusForGameBarEnabled"=dword:00000000īioWare insiders confirm they are working on a new Dragon Age game "GamePanelStartupTipIndex"=dword:00000003 However you will not be able to configure SweetFX 2.0 in realtime as the files are not ported to the new format and do not make use of any UI variable annotation or support using preprocessor items in the UI! In the future when all SweetFX shaders are ported, you can do that, but then you'll have to adapt all config variables from old SweetFX config format to new ReShade ini file format.
There might be some compiler warnings (not errors so all is fine for you) because the file system changed or something (at least I get those on GTA V but I also use a deprechated SweetFX 2.0 build). Configure SweetFX as usual, the configs from TheLazy come into the SweetFX folder, everything as usual.ReShade 3.0 (even unconfigured) will pick up the Sweet.fx in the game directory and a single technique "SweetFX" will be visible (if not, reload). Do not copy over the ReShade.fx because ReShade 3.0 will load both Sweet.fx and ReShade.fx (which in turn loads Sweet.fx and all that behind) and basically applies SweetFX twice and cause major confusion in the Home tab with the settings. From SweetFX 2.0, put the "SweetFX" folder and the Sweet.fx into your game folder where the ReShade DLL is.To delete them, delete the "Shaders" and "Textures" folder where you installed ReShade. ReShade 3.0's shader system would technically allow using all of them together but in case you just want to fire up a preset and you're not used to using ReShade in general, this just creates more confusion. In case you already got them ,just delete them.
#Reshade sweetfx 2.0 install
Install 3.0 as shown above, but don't use the shaders from the repo.
#Reshade sweetfx 2.0 free
In case you have SweetFX 2.0 still around on your PC, you can use the build like this (method should also work with the Framework and MasterEffect but I did not test this, feel free to do that on yourself though): Use SweetFX 2.0 with ReShade 3.0 (temporary solution)Īlthough I can understand that crosire wants people to use the newest ReShade version and including old versions will cause people to ignore the update, only distributing the 3.0 build renders all SweetFX configs on useless until all SweetFX shaders are ported to the new repo.